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Hobo Hotel

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Cosmic 2.1.0

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Melting Carpets

* This tutorial will show you how to make the game melting carpets using all wired components.

Place 6 of your mats in the gaming arena you've build and set each of your WIRED Trigger: User Walks Off Furni to each separate mat

Now set the WIRED Trigger: User Walks On Furni to each seperate mat, and stack each wired box on top of the walk off wired boxes that correspond to the same mat.

Now stack a WIRED Effect: Teleport to Furni wired, and select the furniture you'd like your players to exit on.

Now place your other 3x3 mats of your choosing in a pile out of the way and attach a WIRED Condition: Furni States and Positions Match to each one making sure that Current position in room box is ticked. The place each condition box on top of the stacks you have already made.

Place your second layer of mats on top of the first layer so it completely covers them up. Make sure that the mat you selected on the condition goes over the one you selected on the walk on/walk off wired. 

Lay out 6 WIRED Effect: Match Furni to Position & State and attach each one to each mat and make sure Current position in room is ticked.

https://habbofont.net/font/dreams_flat/step+four.gif

Move each mat (one at a time usually works best) back to the area you set out for your mats earlier and attach a WIRED Condition: Furni Posistions and State to each one, and put these wired boxes on top of the match ones you already have layed out. Make sure that each condition is attached to the same mat as the effect below it.

https://habbofont.net/font/dreams_flat/step+four.gif

Now add a WIRED Trigger: User Says Keyword wired box to each stack and number each mat 1-6. Make sure the keyword wired is set to only you so that no one can troll your event.

https://habbofont.net/font/dreams_flat/step+four.gif

Lay out 6 more WIRED Effect: Match Furni to Position & State and move each mat (one at a time again is better for this) to the area you set out before and set each mat to a seperate match wired and make sure that current position in room is ticked. NOTE: this area has to be the same space every time or this will not work. 

https://habbofont.net/font/dreams_flat/step+four.gif

Now set 6 WIRED Condition: Furni Matches Position & State to each mat (2nd layer when they are on top of the other mats (1st layer) making sure that current position in room is ticked. 

https://habbofont.net/font/dreams_flat/step+four.gif

Now add a WIRED Trigger: User Says Keyword on top of each stack, numbering the mats 1-6 again, making sure you label each mat the same number as you did before, making sure each keyword is set so only you can say it so no one trolls your game.